Tuesday, April 26, 2022
Friday, March 18, 2022
"As much as level designers try to emulate the design of the real-world, we spend just as much time trying to work around the limitations those rules impose. We strive to create a world the player can understand and relate to, but then we add elements - not for their function - but because their presence is indicative and convincing of a deeper, richer world than the one we have actually constructed." p179
"We pick and choose from the world we know to create one we don't, curating aspects of our environment, shuffling them around, and reseating them to give a sense of the familiar in pursuit of something fun." p181
from The Making of Dust: Architecture and the Art of Level Design by David Johnston
Thursday, March 3, 2022
Monday, July 11, 2016
Sunday, July 10, 2016
hive
Saturday, July 9, 2016
Thursday, July 7, 2016
Saturday, June 25, 2016
Friday, June 24, 2016
Thursday, June 23, 2016
viewing pavilion
Dorte Mandrup Arkitekter Selected to Design Viewing Pavilion at Greenland’s Icefjord archdaily
Dorte Mandrup link
Sunday, June 19, 2016
Saturday, June 18, 2016
Thursday, June 16, 2016
architecture, art
My ultimate dream is to build in space. I am an abstract thinker. In order to build in space, I believe that one has to build first for the many peoples and societies on this earth. What are our common values? What can breach the vastness of space that we only in this century begin to discover? Art in orbit has become a reality. Architecture must follow if we believe in and find the necessity to explore. A sacred space where we can measure what is human to what is the solar system, to galaxy, and ultimately the universe. For this I have an idea in mind. But at once I feel that service to the inhabitants of the earth is a foundation for reaching our loftier goals. To build temples, parks, churches, institutional buildings of culture, schools, court houses, hospitals, gas stations, entertainment and recreation venues, housing, parkades, office buildings, monuments, libraries, and so on: these are architecture for the everyday person. Though their needs may differ, the purpose is the same - shelter, enclosure, openness, programmatic requirements, communication, and at the utmost, inspiration. This inspiration can cross boundaries; art and architecture are bridges, abstract bridges that can reach beyond space and time.
Tuesday, April 5, 2016
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